Digital Foundry specialists interviewed the creators of the series Metro from 4A Games And they found out that the studio is preparing to completely switch to rays tracing – the technology that is now added to games on the residual principle.
As the Technical Director gamblingsitesnotongamstop.co.uk says Oles Shishkovtsov, 4a completely immersed in the trace of rays and refuses traditional techniques and methods of building code. “We experimented a lot and got amazing results. You will have to wait to see that we will introduce into our future projects ", – shares Shishkovtsov.
Ray tracing is in Metro: Exodus, But the shooter was nevertheless collected taking into account current gaming devices-they are friends with Raytreing very reluctantly. According to Digital Foundry, in the basic "Exodus" Miracle rays used mainly in open spaces, in addition "Two Colonels" added improved support for scenes in tight rooms, and in "Sam Stories" used both approaches at once – both for the interior and for the exterior.
The current version of the technology 4a calls the first generation of rays trace. The next generation will come already on Necstgen – both Xbox Series X, and PlayStation 5 support hardware reaching. At the same time Shishkovtsov He says that he is most inspired by those features of the future consoles that the general public has not yet been talked about.
Probably the largest game from 4A Games, where ray tracing is used to the fullest, a new part will be Metro – Parental company Embracer Group confirmed that the next part of the franchise is already in production.
